Year 5 took part in a special Maths game called The Pirate Game. 

 

The Pirate Game is an activity where each person in the game, on their Pirate game worksheet, places a set of symbols and values in a 7 by 7 blank grid. The grid is labelled A-G across the columns and 1-7 down the rows. Therefore you could place a 'shield' in A6, a '1000' in C4 etc etc. The class are given the first part of the lesson to place the 49 symbols and values that appear on their sheet in the grid. The activity then starts with the teacher selecting a grid reference, lets say F1. The class then cross off that grid reference and get whatever symbol/value is in that grid ref. If they get a value they add this to their 'score' and this is kept as a running total throughout the game. If they get a symbol there is a particular purpose to each of these and the class are to either: put their hand up if their symbol has a 'tick' next to it or to use that symbol in the way stated in the rules.